<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Plot L System -->
<!-- -->
<!-- When debugging LSystems, refer to Civ4/Logs/LSystem.log for help -->
<!-- Attribute Overview
     
     On specific art:	ONE artref is picked as long as it satisfies all the subconstraints below
        Bonus
        Imporvement
        Scalars:
			bApplyRotation	- if set, the art will be rotated according to its cumulative rotation when placed
			bZMode_Ground	- if set, the builder will try to force the art to not z-write nor z-test
			bIsPartOfImprovement, bIsPartOfBonus - when provided once during a plot build on any placed artref, this will
			                                       prevent the LSystem from falling back to a fixed placement alg
			
	On nodes:
		RegionTest			- if value is 1, then the node will be tested against cut regions when expanded
							- if the value is 0 then this won't happen
							- if value is 0NW then the node won't be region tested or water tested
							- if the value is 1NW then the node will be region tested but won't be water tested
		
     On productions:
        Bonus			- can be multiple, if any met constraint met, then the production is expandable
        Improvement		- as with bonus
		Scalars:	
			bGoalOnly:1	- if true, then the production can only be expanded if we're in GOAL seek mode
						- note, this does not prevent child nodes from being visited by DFS or BFS
			bExtraGoalOnly:1	- same behavior as bGoalOnly, but when placing nodes defined by szExtra attributes on a goal artref
			
		-->
<LSystemInfos xmlns="x-schema:CIV4LSystemSchema.xml">
	<!-- ******************************************************************************************** -->
	<!-- Modders: this might help you understand what is going on ... -->
	<!-- ******************************************************************************************** -->
	<Attribute Class="Scalar">bEnableLogging:0</Attribute>
	<!-- Plots and Cities output a log of LSystem actions to LSystem.log if 1 -->
	<!-- ******************************************************************************************** -->
	<!-- Breakpoint and system-wide attributes : Debug builds only -->
	<!-- ******************************************************************************************** -->
	<Attribute Class="Scalar">szProductionBreakpoint:</Attribute>
	<!-- when a production of this name is expanded, break -->
	<Attribute Class="Scalar">szNodeBreakpoint:</Attribute>
	<!-- when a node of this name is instantiated, break   -->
	<LNode Name="Node_6x6">
		<Width>6</Width>
		<Height>6</Height>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- GLeaf 2x1                                               May collide with roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="GLeaf_2x1">
		<Width>2</Width>
		<Height>1</Height>
		<Attribute Class="RegionTest">0</Attribute>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_vei_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_vei_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_vei_i_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_vei_i_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_ord_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_ord_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_ord_i_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_ord_i_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_lea_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_lea_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_lea_i_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_lea_i_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_run_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_run_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_run_i_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_run_i_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_oct_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_oct_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_oct_i_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_oct_i_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
        </LNode>
	<!-- ******************************************************************************************** -->
	<!-- GLeaf 2x2                                               May collide with roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="GLeaf_2x2">
		<Width>2</Width>
		<Height>2</Height>
		<Attribute Class="RegionTest">0</Attribute>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
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	<!-- ******************************************************************************************** -->
	<!-- GLeaf 3x2                                               May collide with roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
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	<!-- ******************************************************************************************** -->
	<!-- GLeaf 4x2                                               May collide with roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
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			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_vei_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_vei_i_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_vei_i_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_ord_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_ord_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_ord_i_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_ord_i_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_lea_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_lea_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_lea_i_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_lea_i_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_oct_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_oct_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_oct_i_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_oct_i_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
			        <ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_run_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_run_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_run_i_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_run_i_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 1x1                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_1x1">
		<Width>1</Width>
		<Height>1</Height>
		<!-- Villages, etc -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_06</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_07</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_1x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- ORDER -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x1x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x1x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<!-- RUNES -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/run2_eu.nif::1x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/run2_eu.nif::1x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/run2_eu.nif::1x1_05</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!--  FELLOWSHIP -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_06</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_07</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_08</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- OCTOPUS -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/oct_eu.nif::1x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/oct_eu.nif::1x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/oct_eu.nif::1x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.19</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/oct_eu.nif::1x1_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- VEIL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- Other stuff -->
		<ArtRef Name="goal:IMPROVEMENT_COTTAGE">
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:5</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">fCenterCut:25</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_HAMLET">
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">fCenterCut:25</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_VILLAGE">
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:15</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">fCenterCut:25</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_TOWN">
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:25</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">fCenterCut:25</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
				<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 2x1                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_2x1">
		<Width>2</Width>
		<Height>1</Height>
		<!--Ancient LandWorked -->
		<ArtRef Name="goal:IMPROVEMENT_LAND_WORKED">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/LandWorked/sm_farm_house.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/LandWorked/sm_farm_house.kfm</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_LAND_WORKED</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- villages -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- medieval -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- renaissance -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>		
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_2x1_05</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- ORDER -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ord_eu.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<!-- RUNES -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/run2_eu.nif::1x2_3</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/run2_eu.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!--  FELLOWSHIP -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_07</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/lea_eu.nif::1x1_06</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- OCTOPUS -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/oct_eu.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/oct_eu.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/oct_eu.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/oct_eu.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/oct_eu.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- VEIL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>		
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::park_2x1_05</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/vei_eu.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- corn -->
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x1_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::1x2_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- grapes -->
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x1_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::1x2_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x1_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::1x2_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 2x2                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_2x2">
		<Width>2</Width>
		<Height>2</Height>
		<!-- CORN -->
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x2_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x2_02</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- SILK crops -->
		<ArtRef Name="art:silk_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:silk_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:silk_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<!-- SILK improvement crap -->
		<ArtRef Name="art:SILK_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SILK_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SILK_PLANTATION_SPINNER">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_Wheel_Spinning.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Terrain/Resources/Silk/Silk_Wheel_Spinning.kfm</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SILK_PLANTATION_SPINNER">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x4_01_Spinner_Notworked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<!-- DYE crops -->
		<ArtRef Name="art:dye_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:dye_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:dye_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_NotWorked</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- DYE improvement crap -->
		<ArtRef Name="art:DYE_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:DYE_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:DYE_PLANTATION_POOL">
			<!-- worked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_POOL_Spinning.nif</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
		</ArtRef>
		<ArtRef Name="art:DYE_PLANTATION_POOL">
			<!-- unworked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x1_01_Pool_NotWorked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
		</ArtRef>
		<!-- SPICE crops -->
		<ArtRef Name="art:spice_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_REAGENTS</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Spice_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_REAGENTS</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Spice_crop">
			<!-- when in the rough ... there's anotehr in 3x2 for farms -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_REAGENTS</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Spice improvement crap -->
		<ArtRef Name="art:SPICE_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_REAGENTS</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SPICE_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_REAGENTS</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SPICE_PLANTATION_GRINDER">
			<!-- worked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_Grinder_Worked.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Terrain/Resources/Spices/Spices_Grinder_Worked.kfm</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
		</ArtRef>
		<ArtRef Name="art:SPICE_PLANTATION_GRINDER">
			<!-- unworked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x2_01_Grinder_NotWorked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
		</ArtRef>
		<!-- OLIVES crops -->
		<ArtRef Name="art:olives_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Olives_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_GULAGARM</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:olives_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Olives_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Olives_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_GULAGARM</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:olives_crop</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Olives_crop">
			<!-- when in the rough ... there's anotehr in 3x2 for farms -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Olives_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_GULAGARM</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:olives_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Olives improvement crap -->
		<ArtRef Name="art:OLIVES_PLANTATION_PRESS">
			<!-- worked Press -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olive_press.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Terrain/Resources/Olives/Olive_press.kfm</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
		</ArtRef>
		<ArtRef Name="art:OLIVES_PLANTATION_PRESS">
			<!-- unworked Press -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Press_NotWorked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
		</ArtRef>
		<!-- COTTON crops -->
		<ArtRef Name="art:cotton_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::2x2_01_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:cotton_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Cotton_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::2x2_01_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:cotton_crop</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Cotton_crop">
			<!-- when in the rough ... there's anotehr in 3x2 for farms -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::2x2_01_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:cotton_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Cotton improvement crap -->
		<ArtRef Name="art:COTTON_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:COTTON_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- TOBACCO crops -->
		<ArtRef Name="art:tobacco_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::2x2_01_Tobacco_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_RAZORWEED</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:tobacco_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Tobacco_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::2x2_01_Tobacco_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_RAZORWEED</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:tobacco_crop</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Tobacco_crop">
			<!-- when in the rough ... there's anotehr in 3x2 for farms -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::2x2_01_Tobacco_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_RAZORWEED</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:tobacco_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Tobacco improvement crap -->
		<ArtRef Name="art:TOBACCO_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_RAZORWEED</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:TOBACCO_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_RAZORWEED</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- SUGAR crops -->
		<ArtRef Name="art:sugar_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- SUGAR improvement crap -->
		<ArtRef Name="art:SUGAR_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">szForceContourNode:Building</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SUGAR_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:Building</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SUGAR_PLANTATION_POOL">
			<!-- worked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_Pool_Spinning.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Terrain/Resources/Sugar/Sugar_Pool_Spinning.kfm</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
		</ArtRef>
		<ArtRef Name="art:SUGAR_PLANTATION_POOL">
			<!-- unworked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x1_02_Pool_NotWorked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Translate>0,0</Translate>
			<Rotate>0</Rotate>
		</ArtRef>
		<!-- Wine -->
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x2_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x2_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
		</ArtRef>
		<ArtRef Name="art:BONUS_WINE_NORMAL">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x4_01_Normal</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 3x2                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_3x2">
		<Width>3</Width>
		<Height>2</Height>
		<!-- CORN -->
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::3x2_02</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x3_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- General plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_REAGENTS,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- SILK -->
		<ArtRef Name="art:silk_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- ancient worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_SILK">
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:20</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
		</ArtRef>
		<!-- Dye -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_DYE">
			<!-- unworked dye -->
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:20</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
		</ArtRef>
		<ArtRef Name="art:dye_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_NotWorked</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Spices -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_REAGENTS</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_REAGENTS</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:BONUS_REAGENTS">
			<!-- unworked spice -->
			<Attribute Class="Bonus">BONUS_REAGENTS</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:Spice_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_REAGENTS</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Olives -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient olives plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_GULAGARM</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:OLIVES_PLANTATION_PRESS</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient olives plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_GULAGARM</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:OLIVES_PLANTATION_PRESS</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:BONUS_GULAGARM">
			<!-- unworked olives -->
			<Attribute Class="Bonus">BONUS_GULAGARM</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:Olives_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Olives_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_GULAGARM</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:olives_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Cotton -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient cotton plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:COTTON_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient cotton plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:COTTON_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:BONUS_COTTON">
			<!-- unworked cotton -->
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:Cotton_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::2x2_01_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:Cotton_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Tobacco -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient tobacco plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_RAZORWEED</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:TOBACCO_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient tobacco plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_RAZORWEED</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:TOBACCO_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:BONUS_RAZORWEED">
			<!-- unworked tobacco -->
			<Attribute Class="Bonus">BONUS_RAZORWEED</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:Tobacco_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::2x2_01_Tobacco_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_RAZORWEED</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:Tobacco_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Sugar -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_SUGAR">
			<!-- unworked sugar -->
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- Wine -->
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::3x2_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::3x2_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x3_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Rotate>20</Rotate>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x3_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 4x2                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_4x2">
		<Width>4</Width>
		<Height>2</Height>
		<!-- CORN -->
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::4x2_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::4x2_02</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x4_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- Wine -->
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x2_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x2_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x4_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x4_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 4x4                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<ArtRef Name="art:dye_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::4x4_01_Dye_NotWorked</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Rotate>+45</Rotate>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:dye_crop">
			<!-- another variation-->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::4x4_02_Dye_NotWorked</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 4x3                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_4x3">
		<Width>6</Width>
		<Height>6</Height>
		<ArtRef Name="goal:IMPROVEMENT_WINERY">
			<Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
			<Attribute Class="Scalar">iCropArea:50</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
	</LNode>
	<!-- ************************************************************************** -->
	<!-- ************************************************************************** -->
	<!-- ************************************************************************** -->
	<LNode Name="Leaf_Farm_1x1">
		<!-- pointed at by Farm_4x4 production -->
		<Width>1</Width>
		<Height>1</Height>
		<Attribute Class="Scalar">fPriorityBoost:1000.0</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<!-- if the farm has been placed, then we don't need to region test *AGAIN*! -->
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm02.nif</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/lea_eu_farm02.nif</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/lea_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm02.nif</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/oct_eu_farm02.nif</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/oct_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ord_eu_farm02.nif</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ord_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/run_eu_farm02.nif</Attribute>
			<Attribute Class="Era">ERA_RUNe</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/run_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/vei_eu_farm02.nif</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/vei_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_Farm_4x4">
		<!-- pointed at by two Farm_4x4 production -->
		<Width>4</Width>
		<Height>4</Height>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<!-- ancient and classical farms -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Rotate>-45</Rotate>
		</ArtRef>
		<!-- leaf farms 2 -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/lea_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/lea_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/lea_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Rotate>-45</Rotate>
		</ArtRef>		
		<!-- medieval farms -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.5</Scale>
		</ArtRef>
		<!--order farm2-->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ord_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ord_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ord_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.5</Scale>
		</ArtRef><!--octo farm2-->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/oct_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/oct_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/oct_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.5</Scale>
		</ArtRef>
		<!--rune farm2-->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/run_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/run_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/run_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.5</Scale>
		</ArtRef>
		<!--veil farm2-->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/vei_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/vei_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/vei_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.5</Scale>
			</ArtRef>
		<!--- corn crop -->
		<ArtRef Name="goal:BONUS_CORN">
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_Water_Worked_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<Attribute Class="RegionTest">0NW</Attribute>
		<ArtRef Name="goal:IMPROVEMENT_WATER_WORKED">
			<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_Water_Improvement_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<Attribute Class="RegionTest">0NW</Attribute>
		<ArtRef Name="goal:IMPROVEMENT_WHALING_BOATS">
			<Attribute Class="Improvement">IMPROVEMENT_WHALING_BOATS</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_LandImprovement_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<Attribute Class="RegionTest">0NW</Attribute>
		<!-- mine -->
		<ArtRef Name="goal:IMPROVEMENT_MINE">
			<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MINE">
			<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MINE">
			<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MINE">
			<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MINE">
			<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MINE">
			<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
		</ArtRef>
		<!--nodes-->
		<!--classical-->
		<ArtRef Name="goal:IMPROVEMENT_MANA_AIR">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_AIR</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_BODY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_BODY</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_CHAOS">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_CHAOS</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DEATH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DEATH</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DIMENSIONAL">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DIMENSIONAL</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_EARTH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_EARTH</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENCHANTMENT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENCHANTMENT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENTROPY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENTROPY</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_FIRE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_FIRE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LAW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LAW</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LIFE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LIFE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_METAMAGIC">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_METAMAGIC</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_MIND">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_MIND</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_NATURE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_NATURE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SHADOW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SHADOW</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SPIRIT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SPIRIT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SUN">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SUN</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_WATER">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_WATER</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_an.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<!--rennaissance-->
		<ArtRef Name="goal:IMPROVEMENT_MANA_AIR">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_AIR</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_BODY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_BODY</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_CHAOS">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_CHAOS</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DEATH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DEATH</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DIMENSIONAL">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DIMENSIONAL</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_EARTH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_EARTH</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENCHANTMENT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENCHANTMENT</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENTROPY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENTROPY</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_FIRE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_FIRE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LAW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LAW</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LIFE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LIFE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_METAMAGIC">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_METAMAGIC</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_MIND">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_MIND</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_NATURE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_NATURE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SHADOW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SHADOW</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SPIRIT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SPIRIT</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SUN">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SUN</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_WATER">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_WATER</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ren.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<!--order-->
		<ArtRef Name="goal:IMPROVEMENT_MANA_AIR">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_AIR</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_BODY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_BODY</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_CHAOS">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_CHAOS</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DEATH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DEATH</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DIMENSIONAL">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DIMENSIONAL</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_EARTH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_EARTH</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENCHANTMENT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENCHANTMENT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENTROPY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENTROPY</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_FIRE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_FIRE</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LAW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LAW</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LIFE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LIFE</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_METAMAGIC">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_METAMAGIC</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_MIND">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_MIND</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_NATURE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_NATURE</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SHADOW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SHADOW</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SPIRIT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SPIRIT</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SUN">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SUN</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_WATER">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_WATER</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<!--runes-->
		<ArtRef Name="goal:IMPROVEMENT_MANA_AIR">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_AIR</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_BODY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_BODY</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_CHAOS">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_CHAOS</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DEATH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DEATH</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DIMENSIONAL">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DIMENSIONAL</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_EARTH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_EARTH</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENCHANTMENT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENCHANTMENT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENTROPY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENTROPY</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_FIRE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_FIRE</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LAW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LAW</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LIFE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LIFE</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_METAMAGIC">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_METAMAGIC</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_MIND">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_MIND</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_NATURE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_NATURE</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SHADOW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SHADOW</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SPIRIT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SPIRIT</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SUN">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SUN</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_WATER">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_WATER</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!--leafes-->
		<ArtRef Name="goal:IMPROVEMENT_MANA_AIR">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_AIR</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_BODY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_BODY</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_CHAOS">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_CHAOS</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DEATH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DEATH</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DIMENSIONAL">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DIMENSIONAL</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_EARTH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_EARTH</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENCHANTMENT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENCHANTMENT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENTROPY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENTROPY</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_FIRE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_FIRE</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LAW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LAW</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LIFE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LIFE</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_METAMAGIC">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_METAMAGIC</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_MIND">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_MIND</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_NATURE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_NATURE</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SHADOW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SHADOW</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SPIRIT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SPIRIT</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SUN">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SUN</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_WATER">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_WATER</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
		</ArtRef>
		<!--oo-->
		<ArtRef Name="goal:IMPROVEMENT_MANA_AIR">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_AIR</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_BODY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_BODY</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_CHAOS">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_CHAOS</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DEATH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DEATH</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DIMENSIONAL">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DIMENSIONAL</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_EARTH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_EARTH</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENCHANTMENT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENCHANTMENT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENTROPY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENTROPY</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_FIRE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_FIRE</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LAW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LAW</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LIFE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LIFE</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_METAMAGIC">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_METAMAGIC</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_MIND">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_MIND</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_NATURE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_NATURE</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SHADOW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SHADOW</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SPIRIT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SPIRIT</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SUN">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SUN</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_WATER">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_WATER</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>
		<!--veil-->
		<ArtRef Name="goal:IMPROVEMENT_MANA_AIR">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_AIR</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_BODY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_BODY</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_CHAOS">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_CHAOS</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DEATH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DEATH</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_DIMENSIONAL">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_DIMENSIONAL</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_EARTH">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_EARTH</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENCHANTMENT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENCHANTMENT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_ENTROPY">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_ENTROPY</Attribute>
			<Attribute Class="Bonus">BONUS_MANA_ENTROPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_FIRE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_FIRE</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LAW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LAW</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_LIFE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_LIFE</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_METAMAGIC">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_METAMAGIC</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_MIND">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_MIND</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_NATURE">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_NATURE</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SHADOW">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SHADOW</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SPIRIT">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SPIRIT</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_SUN">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_SUN</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MANA_WATER">
			<Attribute Class="Improvement">IMPROVEMENT_MANA_WATER</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/node/node_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/node/mine.kfm</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<!-- fort -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_an_fort.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_med_fort.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>
		<!-- Pasture -->
		<ArtRef Name="goal:IMPROVEMENT_PASTURE">
			<Attribute Class="Improvement">IMPROVEMENT_PASTURE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
		</ArtRef>
		<!-- Quarry -->
		<ArtRef Name="goal:IMPROVEMENT_QUARRY">
			<Attribute Class="Improvement">IMPROVEMENT_QUARRY</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_EMPY,ERA_RUNE,ERA_LEAF,ERA_OCTO,ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Quarry/Quarry.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Quarry/Quarry.kfm</Attribute>
		</ArtRef>
		<!-- Windmill -->
		<ArtRef Name="goal:IMPROVEMENT_WINDMILL">
			<Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WINDMILL">
			<Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
			<Attribute Class="Era">ERA_EMPY</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill_ord.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WINDMILL">
			<Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
			<Attribute Class="Era">ERA_RUNE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill_run.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WINDMILL">
			<Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
			<Attribute Class="Era">ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill_lea.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WINDMILL">
			<Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
			<Attribute Class="Era">ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill_oct.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WINDMILL">
			<Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
			<Attribute Class="Era">ERA_VEIL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill_vei.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill.kfm</Attribute>
		</ArtRef>
	</LNode>
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<LNode Name="Node_4x4">
		<Width>4</Width>
		<Height>4</Height>
	</LNode>
	<LNode Name="GNode_4x4">
		<Width>4</Width>
		<Height>4</Height>
	</LNode>
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<LProduction From="PLOT_ROOT">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_MANA_AIR,!IMPROVEMENT_MANA_BODY,!IMPROVEMENT_MANA_CHAOS,!IMPROVEMENT_MANA_DEATH,!IMPROVEMENT_MANA_DIMENSIONAL,!IMPROVEMENT_MANA_EARTH,!IMPROVEMENT_MANA_ENCHANTMENT,!IMPROVEMENT_MANA_ENTROPY,!IMPROVEMENT_MANA_FIRE,!IMPROVEMENT_MANA_LAW,!IMPROVEMENT_MANA_LIFE,!IMPROVEMENT_MANA_METAMAGIC,!IMPROVEMENT_MANA_MIND,!IMPROVEMENT_MANA_NATURE,!IMPROVEMENT_MANA_SHADOW,!IMPROVEMENT_MANA_SPIRIT,!IMPROVEMENT_MANA_SUN,!IMPROVEMENT_MANA_WATER,!IMPROVEMENT_WATER_WORKED,!IMPROVEMENT_MINE,!IMPROVEMENT_PASTURE,!IMPROVEMENT_QUARRY,!IMPROVEMENT_WHALING_BOATS,!IMPROVEMENT_WINDMILL,!IMPROVEMENT_FORT</Attribute>
		<To Name="Node_12x12"/>
	</LProduction>
	<LProduction From="PLOT_ROOT">
		<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_WINDMILL,IMPROVEMENT_FORT</Attribute>
		<Attribute Class="Bonus">BONUS_ALL</Attribute>
		<To Name="Node_12x12"/>
		<To Name="Leaf_LandImprovement_4x4"/>
	</LProduction>
	<!-- *************************************************************************** -->
	<LProduction From="PLOT_ROOT" Name="LandImprovementProd">
		<Attribute Class="Improvement">IMPROVEMENT_MANA_AIR,IMPROVEMENT_MANA_BODY,IMPROVEMENT_MANA_CHAOS,IMPROVEMENT_MANA_DEATH,IMPROVEMENT_MANA_DIMENSIONAL,IMPROVEMENT_MANA_EARTH,IMPROVEMENT_MANA_ENCHANTMENT,IMPROVEMENT_MANA_ENTROPY,IMPROVEMENT_MANA_FIRE,IMPROVEMENT_MANA_LAW,IMPROVEMENT_MANA_LIFE,IMPROVEMENT_MANA_METAMAGIC,IMPROVEMENT_MANA_MIND,IMPROVEMENT_MANA_NATURE,IMPROVEMENT_MANA_SHADOW,IMPROVEMENT_MANA_SPIRIT,IMPROVEMENT_MANA_SUN,IMPROVEMENT_MANA_WATER</Attribute>
		<Attribute Class="Bonus">BONUS_ALL</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Leaf_LandImprovement_4x4"/>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="LandImprovementProd">
		<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_WINDMILL,IMPROVEMENT_FORT</Attribute>
		<Attribute Class="Bonus">NO_BONUS</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Leaf_LandImprovement_4x4"/>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="LandImprovementProd">
		<Attribute Class="Improvement">IMPROVEMENT_PASTURE,IMPROVEMENT_QUARRY</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Leaf_LandImprovement_4x4"/>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterImprovementProd">
		<Attribute Class="Improvement">IMPROVEMENT_WHALING_BOATS</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Leaf_Water_Improvement_4x4">
			<Translate>0,0</Translate>
		</To>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>0,0</Translate>
		</To>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>-2.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>0,+2.5</Translate>
		</To>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>2.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>0,-2.5</Translate>
		</To>
	</LProduction>
	<LProduction From="Water_Worked_4x4">
		<To Name="Leaf_Water_Worked_4x4">
			<Rotate>-40</Rotate>
		</To>
	</LProduction>
	<LProduction From="Water_Worked_4x4">
		<To Name="Leaf_Water_Worked_4x4">
			<Translate>2,-2</Translate>
			<Rotate>0</Rotate>
		</To>
	</LProduction>
	<LProduction From="Water_Worked_4x4">
		<To Name="Leaf_Water_Worked_4x4">
			<Rotate>45</Rotate>
		</To>
	</LProduction>
	<LProduction From="Water_Worked_4x4">
		<To Name="Leaf_Water_Worked_4x4">
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- farm node -->
	<LProduction From="Farm_4x4">
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Leaf_Farm_4x4"/>
		<To Name="Leaf_Farm_1x1">
			<Translate>1.4,1.2</Translate>
		</To>
		<To Name="Leaf_Farm_1x1">
			<Translate>-0.8,-1.7</Translate>
		</To>
		<To Name="Leaf_Farm_1x1">
			<Translate>1.3,0.1</Translate>
		</To>
		<To Name="Leaf_Farm_1x1">
			<Translate>-1.4,-.5</Translate>
		</To>
		<To Name="Leaf_Farm_1x1">
			<Translate>-1.3,1.0</Translate>
		</To>
	</LProduction>
	<!-- Regular Non-rice farm:     Place a farm in the mix -->
	<LProduction From="Node_4x4">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Farm_4x4"/>
		<To Name="GNode_4x4"/>
	</LProduction>
	<LProduction From="GNode_4x4">
		<To Name="GLeaf_4x2">
			<Translate>0,1</Translate>
		</To>
		<To Name="GLeaf_4x2">
			<Translate>0,-1</Translate>
		</To>
	</LProduction>
	<!-- SPECIAL Rice & wheat farm:			Place a farm in the top-right of the plot -->
	<LProduction Name="4x4_Farm_Rice" From="Node_12x12">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
		<To Name="Farm_4x4">
			<Translate>3,3</Translate>
		</To>
	</LProduction>
	<LProduction Name="4x4_Farm_Rice2" From="Node_12x12">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
		<To Name="Farm_4x4">
			<Translate>-3,3</Translate>
		</To>
	</LProduction>
	<LProduction Name="4x4_Farm_Rice3" From="Node_12x12">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
		<To Name="Farm_4x4">
			<Translate>-3,-3</Translate>
		</To>
	</LProduction>
	<LProduction Name="4x4_Farm_Rice4" From="Node_12x12">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
		<To Name="Farm_4x4">
			<Translate>3,-3</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
		<Attribute Class="Bonus">BONUS_WINE</Attribute>
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="BLeaf_4x3"/>
		<To Name="Node_6x2">
			<Translate>0,2</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
		<Attribute Class="Bonus">BONUS_WINE</Attribute>
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="BLeaf_4x3">
			<Translate>0,2</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>0,-2</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x4" Name="Node_4x4_To_Bleaf_4x4_For_Wine_Dye_and_Silk">
		<Attribute Class="Bonus">BONUS_SILK,BONUS_DYE</Attribute>
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
		<To Name="BLeaf_4x4"/>
	</LProduction>
	<LProduction From="Node_4x4">
		<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
		<To Name="BLeaf_4x4"/>
	</LProduction>
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- Production generated by LSysTool converter with input=E:\Test.bmp -->
	<LProduction From="Node_12x12">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK</Attribute>
		<To Name="Node_2x2">
			<Translate>-5.000000,-5.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-2.500000,-5.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.500000,-5.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>3.000000,-4.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>5.000000,-5.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-5.000000,-2.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-2.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.000000,-3.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>5.000000,-2.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>2.000000,-1.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>5.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-5.000000,2.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-2.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.000000,1.500000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,3.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,4.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>-5.000000,5.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-2.000000,5.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>3.000000,5.500000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>5.000000,5.500000</Translate>
		</To>
	</LProduction>
	<!-- 4x4 node ***************************** -->
	<LProduction From="Node_4x4">
		<To Name="Node_4x2">
			<Rotate>90</Rotate>
			<Translate>-1,0</Translate>
		</To>
		<To Name="Node_4x2">
			<Rotate>90</Rotate>
			<Translate>1,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x4">
		<To Name="Node_4x2">
			<Translate>0,-1</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>0,1</Translate>
		</To>
	</LProduction>
	<!-- 4x2 node ***************************** -->
	<LProduction From="Node_4x2" Name="P4x2_A">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="GLeaf_4x2"/>
		<To Name="BLeaf_4x2"/>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_B">
		<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
		<Attribute Class="Bonus">BONUS_SILK</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
		<To Name="BLeaf_4x2"/>
		<To Name="GLeaf_4x2"/>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_C">
		<Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
		<Attribute Class="Bonus">BONUS_WINE</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="BLeaf_4x2"/>
		<To Name="GLeaf_4x2"/>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_D">
		<To Name="Node_2x2">
			<Translate>-1,0</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_E">
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
		<To Name="Node_3x2">
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_F">
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
		<To Name="Node_2x1">
			<Translate>-1.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_F">
		<Attribute Class="Bonus">BONUS_DYE,BONUS_SUGAR</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Node_2x1">
			<Translate>-1.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.5,0</Translate>
		</To>
	</LProduction>
	<!-- 3x2 node ***************************** -->
	<LProduction From="Node_3x2">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="GLeaf_3x2"/>
		<To Name="BLeaf_3x2"/>
	</LProduction>
	<LProduction From="Node_3x2">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<Attribute Class="Bonus">BONUS_ALL</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="GLeaf_3x2"/>
		<To Name="BLeaf_3x2"/>
	</LProduction>
	<LProduction From="Node_3x2">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM,!IMPROVEMENT_WINERY,!IMPROVEMENT_PLANTATION</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="Node_2x1">
			<Translate>-1,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_3x2">
		<Attribute Class="RegionTest">0</Attribute>
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM,!IMPROVEMENT_WINERY,!IMPROVEMENT_PLANTATION</Attribute>
		<To Name="Node_2x2">
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- 2x2 node ***************************** -->
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
		<To Name="GLeaf_2x2"/>
		<To Name="BLeaf_2x2"/>
	</LProduction>
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">NO_IMPROVEMENT</Attribute>
		<Attribute Class="Bonus">BONUS_SILK,BONUS_DYE,BONUS_REAGENTS,BONUS_SUGAR,BONUS_CORN,BONUS_COTTON</Attribute>
		<To Name="BLeaf_2x2"/>
	</LProduction>
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN,!IMPROVEMENT_WINERY</Attribute>
		<To Name="GLeaf_2x2">
			<Translate>0,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="BLeaf_2x2">
			<Translate>0,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<Attribute Class="Bonus">BONUS_ALL</Attribute>
		<To Name="GLeaf_2x2"/>
		<To Name="BLeaf_2x2"/>
	</LProduction>
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<To Name="Node_2x1">
			<Translate>+0.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x1">
			<Translate>-0.5,0</Translate>
			<Rotate>-90</Rotate>
		</To>
	</LProduction>
	<!-- 2x1 node ***************************** -->
	<LProduction From="Node_2x1">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
		<To Name="GLeaf_2x1"/>
		<To Name="BLeaf_2x1"/>
	</LProduction>
	<LProduction From="Node_2x1">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<To Name="BLeaf_2x1"/>
	</LProduction>
	<LProduction From="Node_2x1">
		<Attribute Class="Era">ERA_ORDE</Attribute>
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<To Name="BLeaf_2x1"/>
	</LProduction>
	<LProduction From="Node_2x1" Name="Suburb_Production">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<To Name="BLeaf_1x1">
			<Translate>-.5,0</Translate>
		</To>
		<To Name="BLeaf_1x1">
			<Translate>+.5,0</Translate>
		</To>
	</LProduction>
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- Productions generated by LSysTool follow -->
	<!-- input=PlotBuilder_Productions/12x12_01.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_6x6">
			<Translate>-3.000000,-3.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>3.000000,-3.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>-3.000000,3.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>3.000000,3.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/12x12_02.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_6x2">
			<Translate>-3.000000,-5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>3.000000,-5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-5.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>-1.000000,-1.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>4.000000,1.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4.000000,4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>0.000000,4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,4.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/12x12_03.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_4x4">
			<Translate>-4.000000,-4.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>1.000000,-5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>5.000000,-3.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>1.000000,-1.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>5.000000,3.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>-5.000000,4.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-2.000000,4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>2.000000,4.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/12x12_04.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_4x4">
			<Translate>-4.000000,-4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>0.000000,-4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,-4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>1.000000,1.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>5.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4.000000,4.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-1.000000,5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>3.000000,5.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/12x12_05.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_6x2">
			<Translate>-5.000000,-3.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-2.000000,-4.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,-4.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,-4.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>-1.000000,1.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>4.000000,-1.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-5.000000,2.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,2.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-3.000000,5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>3.000000,5.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x2_01.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_4x2">
			<Translate>-1.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x2_02.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x2_03.bmp -->
	<LProduction From="Node_6x2">
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SILK,!BONUS_SUGAR</Attribute>
		<To Name="Node_3x2">
			<Translate>-1.500000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x2_04.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_01.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_02.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>-2.500000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-0.500000,0.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>2.000000,-0.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.500000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0.500000,2.000000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_03.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>-2.000000,2.500000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_04.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
		<To Name="Node_2x2">
			<Translate>-2.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_05.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
		<To Name="Node_4x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_08.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>1.000000,1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_09.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-1.000000,1.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
</LSystemInfos>
